![]() Behind the scenes, Visceral Games did a great job with the matchmaking (even if I desperately wish it featured split-screen couch co-op), and the gameplay is a smooth as ever. (what a stupid name) really showed how promising this new approach to co-op could be, but it failed to execute it on the level that Dead Space 3 did. Even Borderlands protagonists are only different under the hood they all offer roughly the same experience.į.3.A.R. Times simply haven’t changed that much picking between Chris and Piers in Resident Evil 6 didn’t drastically alter the game or anything. Sure it was cool playing as the Arbiter for the first time in Halo 2, but there were no fundamental differences in gameplay. ![]() While playing co-op, Carver has intermittent hallucinations, drastically altering your playthrough. It begins with the asynchronous experience between Isaac and Carver. Dude, we were supposed to match color palettes.
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